Since last year I was toying myself with the idea to write a setting inspired by Nausicaä of the Valley of the Wind, Hayao Miyazaki’s masterpiece. The first attempt was last year to submit for InPlay #3 (then never issued, alas), but I was not able to meet the deadline.
I know, I know… I promised to devote myself on growing and support Thálassa with an adventure guide and the first module. The guide will arrive when inspiration strikes me (and when the time will come, it’s going to be quick to write down). The module is quite ambitious since it will be a situational ecosystem to play ancient Knossos in the Mythical Age.
It will takes time, a lot. For now I am documenting and I also ordered a insightful book on excavations and archeological park of Knossos.
Some musings about my games so far.
As an independent amateur author I’m lucky: I write the games I’d like to play without constraints from market or audience logics. In this post I’d like to leave you with a few brief notes on each of them.
And so you found yourself playing alone…. Maybe you bought yet another game, but no one wants to play it with you. Maybe you’re cooped up in your mountain cabin 50 kilometers away from the first city, with no stable connection, and on a cold and boring evening you get the urge to role-play…
As a veteran worldbuilder (you could say I mostly build worlds rather than writing about them in the last 20 years), usually my chain of thoughts are likely: idea -> concept -> outline -> worldbuilding. And then everything else.
I always loved the idea behind Mazes & Minotaurs: a Classic mythology version of Dungeons & Dragons, given for free to the gaming community. It is brilliant, simply put.