Yet Another NSR blog
Hi there, I am starting this new “venture” hosting my first blog in English about RPGs, specifically those games I like to call “adventure game” whose definition, as Ben Milton addressed a while ago:
- It implies authentic peril and the possibility of loss.
- It implies strangeness, travel, the unexpected, and the confusing.
- It implies variety and an episodic structure, a picaresque rather than a novel.
- It implies cleverness, ingenuity, and cunning rather than a bloody slog.
- It implies characters like Conan, Luke Skywalker, Elric, Hellboy or Fafrd.
- It’s short, simple, and isn’t obscure. Episodic-high-stakes-open-ended-lateral-problem-solving-fantasy-game > might - be more accurate, but good luck with that catching on.
- It evokes (in my head) a game that’s simple, unpretentious, and focused on fun at the table.
NSR games have:
- A Referee [originally “A GM”, I prefer Referee as Game Master brings a heavy baggage of preconceptions about the figure of the facilitator to the table]
- An Unique Setting [originally “A Weird Setting”, which is too narrowly focused on a certain genre that I love, but it is better to keep us more “ecumenical”]
- A Living World
- Rules Light
- Impartial [originally “Deadly”, again I think that the focus is on the impartiality of the whole game system rather than deadliness itself which is only a consequence]
and focus on:
- Emergent Narrative
- Shared Objectives
- Player Choices
- Wonder & Discovery [originally “Exploration”] (this comes from SagedaMage)
Maybe in the future I will try to elaborate on each point from my perspective.
If you are curious about NSR, you can find its community on discord.